Week 10
This week I have been mostly texturing and finishing up my environment models. In addition i have been working on my level design and implementation of all my assets into the unity project.
Week 9
This week I continued to focus on sculpting environment assets. However I also began retopologising and UV mapping the assets to prep them for substance painter.
Week 8
This week i remade the head of my character as it seemed to have wrong proportions. From there i retopologised the model, UV mapped it in Maya, baked the high poly mesh into textures for the character and coloured it. Then i rigged and painted the colour weights for the character.
Week 7
In ZBrush I have been attempting to create a character from scratch only using primitives directly in zbrush. Once i sculpted the base charater and adjusted anatomy to be roughly correct, I extracted clothes from the base character and sculpted hair.
Week 6
Began creating high poly sculpts of assets for my environment. Usually I begin by creating a base model in maya which makes it easier to create the correct forms in zbrsuh.
Week 5
Modelled base characters for male and female characters ready for import into zBrush
Week 4
After making new assets in Maya I decided to iterate on my previous level and start afresh.
I created some concept art for my project.

Week 3
I felt i needed some more complicated greybox assets so i modelled them in maya.
Week 2
I created a greyboxed level with the assets i prepared earlier.
I have made some assets to create a greyboxed level.

Week 1
Thes are the main images that have inspired me for this project.


























































