Oliver’s AUT Game Design Blog

Week 10

This week I have been mostly texturing and finishing up my environment models. In addition i have been working on my level design and implementation of all my assets into the unity project.

Week 9

This week I continued to focus on sculpting environment assets. However I also began retopologising and UV mapping the assets to prep them for substance painter.

Week 8

This week i remade the head of my character as it seemed to have wrong proportions. From there i retopologised the model, UV mapped it in Maya, baked the high poly mesh into textures for the character and coloured it. Then i rigged and painted the colour weights for the character.

Week 7

In ZBrush I have been attempting to create a character from scratch only using primitives directly in zbrush. Once i sculpted the base charater and adjusted anatomy to be roughly correct, I extracted clothes from the base character and sculpted hair.

Week 6

Began creating high poly sculpts of assets for my environment. Usually I begin by creating a base model in maya which makes it easier to create the correct forms in zbrsuh.

Week 5

Modelled base characters for male and female characters ready for import into zBrush

Week 4

After making new assets in Maya I decided to iterate on my previous level and start afresh.

I created some concept art for my project.

Week 3

I felt i needed some more complicated greybox assets so i modelled them in maya.

Week 2

I created a greyboxed level with the assets i prepared earlier.

I have made some assets to create a greyboxed level.

Week 1

Thes are the main images that have inspired me for this project.

Mood Board

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